Talk:Turret

How do you figure out the fire rate of these turrets? 66.87.134.79 21:47, 18 March 2014 (UTC)

Examine them with 'X' and it'll tell you their fire rate in the pop-up. Note that it'll drop when the gun is underpowered 84.50.139.24 04:43, 19 March 2014 (UTC)

Thanks! Kept seeing that function out the corner of my eye but never tried it >.< Maro (talk) 05:32, 19 March 2014 (UTC)

Data dump
* Bronze Turret : Mass 4.8, HP 300, Phys 32, Chem -100 * Iron Turret : Mass 6.0, HP 400, Phys 39, Chem -100 * Steel Turret : Mass 6.0, HP 500, Phys 48, Chem -100 * Titanium Turret : Mass 2.4, HP 500, Phys 48, Chem -100 * Adamantium Turret : Mass 12, HP 1000, Phys 80, Chem -100 * Jade Turret : Mass 6, HP 500, Phys 56, Chem 100 * Vulcan Turret : Mass 6, HP 500, Phys 56, Chem -100, Heat 100 * Cloudstone Turret : Mass 1.2 (bouy 1200), HP 600, Phys 56, Chem -100

* Machine Gun Turret : 10 rounds/second, 1000 power * Artillery Turret : 1.33 rounds/second, 1000 power * Impact Turret : 20 rounds/second, 4000 power * Cluster Bomb Turret : 1.33 rounds/second, 4000 power

Turrets actually explicitly checked (2015-01-11 Steam version), from which the above pattern inferred. * all Mastercraft Impact * all high-tech (titanium+) Mastercraft Cluster Bomb * all Mastercraft Bronze * basic Bronze MG * basic Iron&Steel MG&Arty

Preliminary testing of MG turret damage against the innocent civilians of Englestromme (for SCIENCE!): * basic Iron MG turret: around 14 damage per hit * Mastercraft Bronze MG turret: 18 per hit * basic Steel MG turret: 14 per hit * Mastercraft Vulcan MG: 18 per hit * against the dockmaster, 1 less damage with all guns

So provisionally, I'm guessing that the Quality/Master bonus is applied to the damage.